However, the game still crashes after a change. I assume the older version kept messing with the newest version. Using the mod Thankfully, this guide will tell you everything you need to know about how to mod F1 2020. xml file is empty.Įdit 2: I can export and import fine now on the latest version. Unable to load DLL 'libzstd' or one of its dependencies: The specified module could not be found. I hope someone out there knows something!Įdit: It exports other files just fine. When I come to open any of the textures I get the message: Could not create preview Export/Import may still work in certain circumstances. However, when playing the game (after having changed just 1 variable, for example), it crashes when the race loads.ĭoes anyone know how this happens? Can this bug be passed on to the maker? The Discord link is exported, unfortunately. On a younger version, Ego 8.0.1, you can see the preview and you can export. by This tool is free but the developer accepts your support by letting you pay what you think is fair for the tool. When I try to export it, it gives practically the same error: Now browse for NoDRS mod folder and select file for the current track. No mods are working, im following step by step videos and using Racedepartment and EGO ERP Archiver. highlight trackmarkup entry and select 'Xml Files' in the header menu above and select 'Import'. Hello I decided to install some mods to fresh up the game now when im cant afford F1 2020 for another month. I just updated to the latest EGO version, 9.0.0, and now it says this: erp file to Ego ERP Archiver.exe or open Ego ERP Archiver.exe and browse for the TRACKNAME. I am having problems with editing the xml file from teams (C:\Program Files (x86)\Steam\steamapps\common\F1 22\2022_asset_groups\f1_2022_vehicle_package\teams\myteam_ferrari\wep\myteam_ferrari.erp, for example).
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