Windows 11 has received a mostly positive reception. Windows 11 removed support for 32-bit x86 and 32-bit ARM CPUs and devices that use BIOS firmware. While the OS can be installed on unsupported processors, Microsoft does not guarantee the availability of updates. Microsoft only officially supports the operating system on devices using an eighth-generation Intel Core CPU or newer (with some minor exceptions), a second-generation AMD Ryzen CPU or newer, or a Qualcomm Snapdragon 850 ARM system-on-chip or newer, with UEFI and Trusted Platform Module (TPM) 2.0 supported and enabled (although Microsoft may provide exceptions to the TPM 2.0 requirement for OEMs). Microsoft also announced plans to allow more flexibility in software that can be distributed via the Microsoft Store and to support Android apps on Windows 11 (including a partnership with Amazon to make its app store available for the function).Ĭiting security considerations, the system requirements for Windows 11 were increased over Windows 10. Internet Explorer (IE) has been replaced by the Chromium-based Microsoft Edge as the default web browser, like its predecessor, Windows 10, and Microsoft Teams is integrated into the Windows shell. Windows 11 features major changes to the Windows shell influenced by the canceled Windows 10X, including a redesigned Start menu, the replacement of its "live tiles" with a separate "Widgets" panel on the taskbar, the ability to create tiled sets of windows that can be minimized and restored from the taskbar as a group, and new gaming technologies inherited from Xbox Series X and Series S such as Auto HDR and DirectStorage on compatible hardware. It was a free upgrade to its predecessor, Windows 10 (2015), and is available for any Windows 10 devices that meet the new Windows 11 system requirements, but can also be installed on unsupported devices by bypassing the restrictions of system requirements. Windows 11 is the latest major release of Microsoft's Windows NT operating system, released on October 5, 2021. *a lib to run DX11 games over DX12 APIs without changing the game code.Afrikaans, Albanian, Amharic, Arabic, Armenian, Assamese, Azerbaijani, Bangla (Bangladesh), Bangla (India), Basque, Belarusian, Bosnian, Bulgarian, Catalan, Central Kurdish, Cherokee, Chinese (Simplified), Chinese (Traditional), Croatian, Czech, Danish, Dari – Persian (Afghanistan), Dutch, German, Greek, English (United Kingdom), English (United States), Estonian, Finnish, Filipino, French (Canada), French (France), Galician, Georgian, Gujarati, Hausa, Hebrew, Hindi, Hungarian, Icelandic, Igbo, Indonesian, Irish, Italian, Japanese, Kannada, Kazakh, Khmer, K'iche', Kinyarwanda, Konkani, Korean, Kyrgyz, Lao, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Northern Sotho, Norwegian Bokmål, Norwegian Nynorsk, Odia, Persian (Iran), Punjabi (Gurmukhi), Punjabi (Shahmukhi), Polish, Portuguese (Brazil), Portuguese (Portugal), Quechua, Romanian, Russian, Scottish Gaelic, Serbian (Cyrillic, Bosnia & Herzegovina), Serbian (Cyrillic, Serbia), Serbian (Latin), Sindhi (Arabic), Sinhala, Slovak, Slovenian, Spanish (Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, Dominican Republic, El Salvador, Guatemala, Honduras, Latin American, Mexico, Panamá, Paraguay, Peru, Puerto Rico, Spain, Uruguay, Venezuela), Swahili, Swedish, Tajik, Tamil, Tatar, Telugu, Thai, Tigrinya, Tswana, Turkish, Turkmen, Ukrainian, Urdu, Uyghur, Uzbek, Valencian, Vietnamese, Welsh, Wolof, Xhosa, Yoruba, Zulu So if the Xbox version is the same as the PC version, which seems to be what was said in different Q&As, this is making me wondering what is the road block from a technical perspective to not shipping same DX12 code as well.įor example Is it a PC driver problem which is not yet solved (like AMD = ok but missing in Nvidia for the time being), or something else? Or is it possible the Xbox version will be using D11on12* at launch instead? This news is puzzling me a little as a developer because Microsoft is generally promoting the use of their APIs so that you could benefit from code-once/deploy-many paradigm and gaming everywhere, in this case, code once and use on Xbox + PC.Īctually even DX12U is now having this new implementation which is decoupling the API from the OS so that you can deploy DX12U games on more OS version (meaning on older Win10 versions - maybe 1909 or before IIRC)
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